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  • Análise das vendas de novembro nos EUA

    Uma bela análise das vendas de novembro nos EUA pela Next-Gen. Não vou fazer nada de cross aqui, mas vale a pena ler. Se descambar, peço aos moderadores que coloquem no tópico de cross.

    アラフォーサラリーマン:アキラの3rdブログ。出会い系のセフレ作りや風俗の体験談、性に関するコラムを綴っています。


    What November's Numbers Mean

    November US videogame industry sales were a staggering $2.63 billion. But what do all these big sales numbers mean in the big picture? Next-Gen goes in-depth in our monthly NPD feature.

    With the NPD Group's report of November 2007 videogame industry sales, the Nintendo Wii finally revealed its potential, entering the previously exclusive domain of the venerable PlayStation 2. Moreover, Ubisoft's Assassin's Creed made the top 10 software chart with both its PlayStation 3 and Xbox 360 versions, and so demonstrated how cross-platform development can drive a successful new property to record sales. Sony's PlayStation 3 sales were finally up, presumably on the back of the new $400 model, and below we will try to put the increased sales in perspctive. Also, we'll look at software sales in depth and show that the Xbox 360 may well be Guitar Hero III's weakest platform.

    Record Console Sales for the Big Three

    Consumers were clearly ready to buy new consoles in November, with all current generation consoles selling at record paces. In this graph showing the weekly sales rates for the Sony PlayStation 3, the Microsoft Xbox 360, and the Nintendo Wii the holiday sales effect is clearly visible.



    The Xbox 360 still sold very well at a rate of 192,500 systems per week – a rate second only to its its peak of 226,000 systems per week in December 2006. Yet, even that record pace from last Holiday season was outdone by the Wii which managed 245,000 systems per week even under the supply constraints that Nintendo is still reportedly working to eliminate. The PlayStation 3 showed signs of life with sales averaging 116,500 systems per week.

    As expected, holiday shopping has pushed sales higher. Historically November sales are around 2.5 times what they are in October and it is instructive to apply that rule of thumb here.

    Had PlayStation 3 sales performed according to this rule, the October rate would have led one to expect 75,600 systems per week in November. Clearly, Sony bested that rate by over 40,000 systems per week, most likely on the strength of its $400 model introduced on 2 November 2007. Even so, Sony is under pressure to further close the gap between its sales rate and that of the competition.

    For its part Microsoft's November sales were a factor of 2.1 times larger than October sales. Even so, Microsoft sales were up a robust 50% from the same period in 2006 and the Xbox 360 widened its lead over the PlayStation 3. With a strong slate of software and prices that put it squarely between its competitors, consumers are clearly finding it to be an attractive system.

    The Wii didn't even come close to the historical holiday sales ramp: its November sales were only 1.9 times its October sales. That only serves to enhance Nintendo's achievement, since in absolute terms the Wii outsold the Xbox 360 by over 200,000 systems and the PlayStation 3 by over half a million systems.

    Before examining handhelds, let us take stock of how the platforms are performing overall. As a first illustration, we compare the first November-through-November period of the Xbox 360 (2005 to 2006) with the first November-through-November period for the Wii and the PlayStation 3 (2006 to 2007).



    For a first-year console, the Wii has done exceptionally well, especially compared to its competitors, selling 2.5 million more systems in this period than the Xbox 360 and 3.5 million more systems than the PlayStation 3.

    Previous iterations of this article have shown the growth of the installed hardware bases with the launch dates aligned. For a different perspective on the current console competition the graph below shows how the systems have sold over time starting with the Xbox 360 launch in November 2005 and putting the launch of the Wii and the PlayStation 3 at November 2006 on the same axis/timeline.



    With the entire life of the Xbox 360 visible, this graph shows just how quickly the Wii is catching up to the Xbox 360. When the Wii launched, Microsoft had around a 3 million system advantage. Today that advantage stands at under 2 million systems – and that's with Nintendo's unfortunate supply problems.

    Handhelds on Fire

    Both current handhelds, the Nintendo DS and the Sony PlayStation Portable (PSP) sold very well during November.



    Nintendo DS sales have hovered around 100,000 systems per week for the first ten months of 2007. In November that rate nearly quadrupled to 382,500 systems per week. This exceeds the record rate set back in December 2006 when the Nintendo DS sold at a rate of 320,000 systems per week. Perhaps more stikingly, the 1.53 million DS systems Nintendo sold in November is almost precisely the combined number of PlayStation 2, PlayStation 3, and PlayStation Portable systems that Sony sold during the same period.

    For its part, the PSP was Sony's best selling platform for the month at a rate of 141,750 systems per week. It has sold better (for example, 224,000 systems per week during December 2005), but this is its best November showing ever, which suggests that it could set a record during December of this year.

    Software's Biggest Month Ever

    In November 2005, the entire industry generated $1.3 billion in sales across hardware, software, and accessories. During November 2007, the software revenue alone generated that same amount: $1.3 billion.

    The following table summarizes data for the top 10 selling games of November, according to NPD's figures:



    Obviously Call of Duty 4 performed well on both the Xbox 360 and the PlayStation 3. It is now second only to Halo 3 for first-month sales numbers on the Xbox 360. On the PlayStation 3 no other game has launched as well as Call of Duty 4 in November.

    Super Mario Galaxy performed extremely well for its first month. If it follows in the footsteps of Super Mario Sunshine, we will be seeing Galaxy on the charts for at least two more months – and given the pace of Wii sales, perhaps even longer than that.

    Two new properties – Assassin's Creed and Mass Effect – sold well enough to make the top 10. Across both platforms, Assassin's Creed was actually the second best selling game of the month. Mass Effect, an Xbox 360 exclusive, sold about as well in its first month as other Xbox 360 exclusives in the past year (e.g. Crackdown, Lost Planet, and BioShock).

    Three familiar favorites rounded out the top 10: Guitar Hero III, Halo 3, and Wii Play (back for its 10th consecutive month).

    It is amusing to note that despite the unprecedented Nintendo DS and PSP sales, no game for either system sold well enough to make the top 10 software list for November.
    Continua...
    If drums are the foundation, guitars the finishes, and voice the fluorish; bass is the soul.

  • #2
    Attach Rates and Ratios

    Before breaking down the results for each of the big three (Microsoft, Nintendo, and Sony), the software results deserve a bit of a closer look.

    Three big third-party games were released this month on the Xbox 360 and the PlayStation 3: Call of Duty 4, Assassin's Creed, and Rock Band. To compare them, we should first observe that there are around 3.22 Xbox 360 owners for every 1 PlayStation 3 owner. If those populations are buying software at the same rate, we can expect that the Xbox 360 version of a cross-platform game will sell just over 3 times the number of units as the same game on the PlayStation 3. Now, here are the ratios of Xbox 360 sales to PlayStation 3 sales for those three big third-party games.



    At a ratio of 3.53 Xbox 360 units for every PlayStation 3 unit, Call of Duty 4 it closest to the 3.22 hardware ratio of the two platforms. On the other hand, the Assassin's Creed ratio is significantly lower than 3.22 – that means that PlayStation 3 owners showed greater interest in that title than did their Xbox 360 counterparts. Rock Band was clearly more popular on the Xbox 360 than it was on the PlayStation 3.

    These ratios shed a little light on the buying habits of Xbox 360 and PlayStation 3 owners, but they do obscure the absolute figures. Keep in mind that the 3.53 ratio for Call of Duty 4 means that the Xbox 360 version sold more than 3.5 times the number of units that the PlayStation 3 version did. While a publisher like Activision is no doubt interested in the fact that PlayStation 3 owners are buying its software at rates comparable to Xbox 360 owners, they're even more interested in Sony increasing the population of PlayStation 3 owners.

    As for the other big music title this month, Guitar Hero III, there are some interesting changes from the October sales figures:



    Surprisingly, Guitar Hero III sales were flat month-on-month only on the Xbox 360. (The actual change was down by about 3% from October.) On every other platform, sales increased measurably: up 20% on the PlayStation 3, 50% on the Wii, and 90% on the PlayStation 2.

    On each of the PlayStation 3 and the Xbox 360, 1 in every 10 owners has purchased Guitar Hero III. By comparison, around 1 in every 8.5 Wii owners have purchased Guitar Hero III, making it the single best-selling third-party title on that platform.

    NPD's Anita Frazier noted that Assassin's Creed now claims the best first-month sales for any new, original property, having bested last November's Gears of War in total sales. The two are exceptionally suited for direct comparison: each was on sale for 18 days during the November reporting period. A key difference between the two is that Assassin's Creed is on two platforms (PlayStation 3 and Xbox 360) while Gears of War was exclusive to the Xbox 360.

    Only 987,000 copies of Assassin's Creed were sold on the Xbox 360, and the additional 377,000 copies on the PlayStation 3 provided the margin to put it well ahead of the record set by Gears of War. It is doubtful that Assassin's Creed would have set such a dramatic record as a single-platform game.

    What it Means for Microsoft

    Microsoft still has a larger installed base than its competitors, but it is rapidly losing that advantage to Nintendo's Wii. It continues to execute well on the software front, its online service is second to none, and it is now offering an Xbox 360 system that is within $30 of the cost of a Nintendo Wii. However, these moves simply haven't ignited the kind of hardware sales that will guarantee that Microsoft stays the platform with the greatest number of users.

    Had Microsoft cut its hardware price earlier than August 2007, it might stayed further ahead. Consider the first two years of monthly sales for the Xbox 360:



    In particular, compare the blue bars (the first year of Xbox 360 sales, starting in November 2005) to the green bars (the second year). Notice that in the January to July period the Xbox 360 sold better during its first year than during its second! This is particularly striking given that Xbox 360 supply was severely constrained during January to March of that first year.

    Sales began to improve dramatically only when the price dropped in August of the second year. It is interesting to speculate why Microsoft resisted an earlier price drop. Microsoft worked hard to meet its targets announced during 2006, and shipped far more systems than retailers were able to sell. Given their focus on also making the Xbox 360 division profitable, a price cut might have been ruled out to avoid taking too much of a loss on the systems already in the channel. Microsoft may also have still been focused on the PlayStation 3 as its primary competition. The higher price and anemic sales of Sony's system may have given Microsoft cause to maintain its pricing structure. (Amusingly, when it did drop the price in August 2007, the company practically bragged that it had held its launch price longer than any system in recent memory. Given the ground it has lost to the Nintendo Wii, that bravado seems ill-placed.)

    Despite these caveats, Xbox 360 software is selling exceptionally well. Microsoft claims an attach rate of 6.9 games. That is, nearly 7 games have been sold for every Xbox 360 system. (This rate takes into account sales since the system launched – it is not an annual rate.) Given the abundance of third-party software on the Xbox 360 and reports that the system is relatively developer-friendly, publishers and developers have to be pleased with the platform.

    It is notable that Halo 3 stayed in the top 10, and is still owned by over 52% of Xbox 360 owners. If it continues to sell one copy for every two Xbox 360 systems sold through December, it should make the top 10 for another month.
    Continua...
    If drums are the foundation, guitars the finishes, and voice the fluorish; bass is the soul.

    Comment


    • #3
      What It Means for Nintendo

      Each month brings better and better news for Nintendo, and both of its lead systems set records in November. The Wii almost sold a million systems and the Nintendo DS had its best sales rate ever. Moreover, the flagship title Super Mario Galaxy sold over 1.1 million copies and reached nearly one in every five Wii owners. Wii Play also racked up its tenth month in the top 10 and surpassed sales of 3 million units.

      While the Wii supply situation appears to have been ameliorated in November, sales in December are still uncertain. Anecdotally, many GameStop outlets are claiming they will have no new Nintendo Wii systems until after Christmas. Big box stores like Best Buy continue to have periodic shipments, sometimes offering as many as 20 systems per store as reflected in Sunday newspaper advertisements. Without any guidance from Nintendo or retailers, it will be difficult to know how many systems are actually available.

      According to reports from Credit Suisse, the Nintendo Wii has an attach rate of 3.86. That means that on average since launch, fewer than 4 pieces of software have been sold for each Wii system. The numbers do not include Wii Sports, which is packed in with every Wii system. Moreover, these numbers appear to include Wii Play, which is either a controller packaged with a game or vice versa, depending on your perspective. If we remove Wii Play from the attach rate because we consider it more a hardware sale than a software sale, then the Wii attach rate drops to 3.36. If we include the pack-in software Wii Sports, then the attach rate increases to 4.86. In a 14 December 2007 interview with Chris Kohler of Wired's Game|Life blog, President of Nintendo of America Reggie Fils-Aime stated that Nintendo's Wii had a 6-to-1 attach rate in November alone.

      What It Means for Sony

      November 2007 was Sony's best month ever for the PlayStation 3, and after a long hard year they needed the relief. The question now becomes did sales improve enough?

      To the extent that Sony is still losing ground to both the Xbox 360 and the Nintendo Wii, the higher sales were not enough. In the sense that Sony has to get traction somewhere, the sales were encouraging. Provided that the introduction of the 40Gb PS3 at $400 leads to higher, sustained PlayStation 3 sales, November could be viewed as the beginning of a new age for the PlayStation 3 – a relaunch, so to speak. As noted in prior months, however, the holiday season will make it more difficult to discern the actual effect on baseline PlayStation 3 sales until at least February 2008.

      If we believe the rule of thumb that sales increase by a factor of about 2.5 from October to November, then we can say that Sony's price drop increased its sales rate by about 40,000 systems per week or a bit more than 50%.

      On the software side, the twin PlayStation 3 successes of Call of Duty 4 and Assassin's Creed are heartening. However, Sony's own first-party software appears to be struggling, and the results are extremely disappointing given the size of the investments.



      The chart above shows the LTD sales for four of Sony's big new properties, all developed exclusively for the PlayStation 3: Resistance: Fall of Man, Heavenly Sword, LAIR, and Uncharted: Drake's Fortune. Together, sales don't total even a million software units. If Sony were gambling that original first-party software would help sell its system during its inaugural year, it appears to have lost resoundingly. Even Sony's big sequel to a successful PlayStation 2 franchise, Ratchet & Clank Future, has sold fewer than 150,000 units so far.

      (Sales of Motorstorm have been excluded here because the game is included as a pack-in with PlayStation 3 systems, which will undoubtedly skew sales, but it is worth noting because it did move almost 200,000 units in just its first month.)

      Sony's dual strategy of bundling a videogame system with a high-definition movie player could prove flawed as the PlayStation 3 strives to remain relevant. Suppose for a moment that 10% of PlayStation 3 sales have been consumers seeking a quality Blu-Ray video player. Then those sales will gradually cease to supplement PlayStation 3 hardware sales as cheaper standalone Blu-Ray players drop in price. And as those Blu-Ray sales are bled off, the PlayStation 3 installed base remains inflated by consumers who are far less likely to purchase videogame software for the system.

      To third-party publishers this will appear to be a faltering hardware platform whose users are less likely to purchase their software than the users for a more established system like the Xbox 360. Moreover, Sony itself must sell licensed software to make up for the loss it takes on every PlayStation 3 it sells. There are reasons to believe Sony can turn the corner (for example, a strong slate of 2008 software and some improvements in third-party relations), but lower sales of all but the most heavily promoted software makes one wonder – just as with the PSP – what all those consumers are doing with the system once they get them home.

      As for the PSP, note that sales of the handheld in 2007 are only 70,000 units behind sales of the PlayStation 2 during the same period, yet PSP software continues to struggle.

      Record Industry Sales and Revenue

      Finally, the revenue record of $12.5 billion set for all of 2006 was surpassed in only the first eleven months of 2007. As of the end of November 2007, NPD figures showed total industry revenue of $13.12 billion.



      The industry is up 50% from the same time last year, and if that trend continues through the end of December then the end of year tally will be around $18.7 billion.

      System sales are up across the board from 2006. During all of 2006, around 10.4 million consoles and 11.6 million handhelds were sold. During the first 11 months of 2007, over 10 million current generation consoles have been sold, and 13 million total consoles if the PlayStation 2 is considered. The loss of the robust Game Boy Advance market has diminished handheld sales, but the Nintendo DS and PSP have a total of over 8.7 million systems so far this year.

      Looking Ahead

      First, a bit of scorekeeping. Last month, this column suggested that Halo 3 would again make the top 10 list and that Microsoft might sell a million Xbox 360 systems in November. Right on the first point, but dead wrong on the second. We also questioned whether Rock Band would sell well, but failed to take into account that Electronic Arts would have difficulty bringing enough hardware to market. Finally, we suggested that Sony needed to break 125,000 units per week, and they came close with 116,500. That the PlayStation 3 is still not moving over 500,000 in a 4-week month is, bluntly, disappointing.

      Now, things to consider as the numbers come in for December 2007:

      - The big question: Will Nintendo be able to supply another million or more systems to the market in time for Christmas? The situation is truly uncertain, and history offers almost no guidance. Purely speculating, we'll call it for 1.1 million, and probably lower.

      - As it has done in prior years, Madden NFL 08 for the PlayStation 2 has already dropped to $30. A December price drop has previously put the PS2 version of Madden back into the top 10 software charts, and in December 2007 its appearance could be an indicator of the strength of the remaining PlayStation 2 market. A robust PS2 market would be good for Sony, and not just because of sales on that system, but because it would give an indication that a portion of Sony's previous customers still haven't upgraded yet.

      - The Xbox 360 may extend its lead over both its competitors in December 2007 and January 2008. More specifically, Wii sales during Holiday 2007 are reminiscent of Nintendo DS sales during Holiday 2006: extraordinary sales in November and December, with almost no stock left in January and finally a rebound in February 2007. Should the Wii stock be constrained to near 1 million units in December 2007 and then very limited stock in January 2008 as the market restocks, Microsoft will have an opportunity to regain as much as a million units on the lead it currently has.

      Acknowledgments

      As always, thank you to the NPD Group for providing its monthly sales data, and in particular to NPD analyst Anita Frazier. Thanks also to NPD's David Riley for his special assistance in preparing this article. Further thanks to the helpful Sales-Age community at NeoGAF and to Bill Harris of Dubious Quality for informative conversations on the market.
      If drums are the foundation, guitars the finishes, and voice the fluorish; bass is the soul.

      Comment


      • #4
        Sabia q isso de Bluray ia ser uma furada.

        E ainda nao lançaram nehum jogo q presta.

        Comment


        • #5
          Em Hardware da Wii, em software da X360...

          Isso mostra que o publico da BigN ta poco fudendo para os jogs da mesma, isso é MUITO perigoso...

          As Thirds tão pouco fudendo se o console vende, eles querem que venda os seus JOGOS...

          Comment


          • #6
            Não me interessa consoles.
            Sou PC-User.
            "AVATAR E ASSINATURA REMOVIDOS POR ULTRAPASSAREM O LIMITE DE 30KB"

            Comment


            • #7
              Postado originalmente por BK
              Não me interessa consoles.
              Sou PC-User.
              Sinto muito.

              Comment


              • #8
                Postado originalmente por Scott Summers
                Postado originalmente por BK
                Não me interessa consoles.
                Sou PC-User.
                Sinto muito.
                Não sinta.
                Os jogos prá PC são (quase todos) excelentes.
                E meu equipamento é igualmente excelente.
                Console é bacaninha, tem uns apelos legais mas depois que turbinei minha máquina, não quero outra vida.
                "AVATAR E ASSINATURA REMOVIDOS POR ULTRAPASSAREM O LIMITE DE 30KB"

                Comment


                • #9
                  Postado originalmente por BK
                  Postado originalmente por Scott Summers
                  Postado originalmente por BK
                  Não me interessa consoles.
                  Sou PC-User.
                  Sinto muito.
                  Não sinta.
                  Os jogos prá PC são (quase todos) excelentes.
                  E meu equipamento é igualmente excelente.
                  Console é bacaninha, tem uns apelos legais mas depois que turbinei minha máquina, não quero outra vida.
                  Tá bom. Daqui a 6 meses, quando os jogos exigirem mais ram, melhor placa e mais hd, a gente conversa.

                  Comment


                  • #10
                    Postado originalmente por Scott Summers
                    Postado originalmente por BK
                    Postado originalmente por Scott Summers
                    Postado originalmente por BK
                    Não me interessa consoles.
                    Sou PC-User.
                    Sinto muito.
                    Não sinta.
                    Os jogos prá PC são (quase todos) excelentes.
                    E meu equipamento é igualmente excelente.
                    Console é bacaninha, tem uns apelos legais mas depois que turbinei minha máquina, não quero outra vida.
                    Tá bom. Daqui a 6 meses, quando os jogos exigirem mais ram, melhor placa e mais hd, a gente conversa.
                    O problema do PC é esse. De uma "geração" de jogos pra outra, passam uns dois anos (isso sem querer os jogos rodando no talo). No terreno dos consoles, dá pra jogar uns sete anos.

                    E tudo isso sem contar a diferença de preços entre um PC top e um console. E nem dá pra contar com "ah, mas eu uso o PC pra outras coisas além de jogar", porque dá pra ver internet pelo Wii - e, se você se virar bem no Linux, pode mesmo usar o PS3 pra fazer tudo que um computador faz.

                    (Ah sim: o Wii e o PS3 aceitam teclados USB, e o PS3 ainda aceita mouses - pelo menos no Linux, no modo "game" acho que não.)
                    If drums are the foundation, guitars the finishes, and voice the fluorish; bass is the soul.

                    Comment


                    • #11
                      Volto depois de 6 meses e não mudou nada, a Nintendo ainda está acabando com as outras.
                      "A vida é a arte de tirar conclusões pau no cool a partir de premissas insuficientes."
                      "Qualquer idiota é capaz de pintar um quadro. Mas só um pau no cool é capaz de vendê-lo."

                      Comment


                      • #12
                        Barret você está de volta!!!!!
                        Precisamos trazer de volta o movimento MBB Recife \o/

                        Quanto ao assunto do tópico, é interessante ver que a Microsoft realmente tem muitos motivos pra comemorar esse ano que era um ano chave. O Xbox 360 continua numa crescente mesmo com a competição agora do PS3, acho que isso demonstra que a plataforma atingiu uma maturidade saudável, acho difícil com esse cenário que ocorra uma "catástrofe" e o PS3 tome de uma hora pra outra o mercado da Microsoft. Mas vamos ver né?

                        Quanto ao Wii, ainda tô pagando pra ver, muitas vendas de hardware pra pouco software aproveitável.

                        Comment


                        • #13
                          Postado originalmente por Scott Summers
                          Tá bom. Daqui a 6 meses, quando os jogos exigirem mais ram, melhor placa e mais hd, a gente conversa.
                          Sem problemas, eu troco o que for necessário.
                          E quero lembrar que o avanço tecnológico também afeta os consoles.
                          Postado originalmente por Patchanka
                          O problema do PC é esse. De uma "geração" de jogos pra outra, passam uns dois anos (isso sem querer os jogos rodando no talo). No terreno dos consoles, dá pra jogar uns sete anos.
                          Se eu quiser tanto assim jogar os games dos consoles, ponho emulador e pronto.
                          Jogo todos os jogos da maioria dos emuladores e ainda jogo os destinados ao PC!
                          Qual o problema?
                          O importante não é jogar e se divertir?
                          Antãoces...
                          E tudo isso sem contar a diferença de preços entre um PC top e um console.
                          Cara...
                          Esta minha máquina aqui está valendo uns 3.500 reais. Fora o monitor de 20 polegadas tela plana. E tenho mais dois PCs ali, o do meu filho e da minha senhora, que batem cerca de 2.000 reais.

                          O PS3 tá rolando por 2.000 reais.
                          Cadê a diferença?
                          E nem dá pra contar com "ah, mas eu uso o PC pra outras coisas além de jogar", porque dá pra ver internet pelo Wii - e, se você se virar bem no Linux, pode mesmo usar o PS3 pra fazer tudo que um computador faz.
                          Olha, eu respeito muito a preferência de vocês por consoles.
                          Sério.
                          Direito de vocês.

                          Mas essa idéia de acochanbrar Wii prá "outras coisas", vocês me desculpem, mas é merda.

                          Eu trabalho com PC, negada! Ganho meu pão com PC. Sou macaca do PC. Não tem como o Wii substituir ou mesmo se aproximar das funcionalidades e praticidades do PC.
                          E mesmo que se aproxime, fazer com que a gente jogue fora o PC e se readapte a um console de jogo????
                          Que pode ser fodancha de tudo, mas que ainda é console de jogo?

                          Não.
                          (Ah sim: o Wii e o PS3 aceitam teclados USB, e o PS3 ainda aceita mouses - pelo menos no Linux, no modo "game" acho que não.)
                          Outro detalhe interessante: peças de reposição.

                          Quanto custa um teclado pros consoles aí e quanto custa um teclado pro PC véio de guerra?
                          Quanto custa a memória, HD e, principalmente, os programas compatíveis para os consoles?
                          É fácil de achar? Tem no camelô?

                          Eu até entendo que os consoles estão evoluindo para um sistema multi-tarefa que possibilite fazer trocentas coisas. Inclusive jogar.

                          Ora! Então eu fico com o PC mesmo, que faz tudo isso e ainda joga!

                          Quando o console chegar aqui no meu nível, a gente conversa, homessa!
                          "AVATAR E ASSINATURA REMOVIDOS POR ULTRAPASSAREM O LIMITE DE 30KB"

                          Comment


                          • #14
                            Gosto é gosto, gente.

                            Comment


                            • #15
                              e o que o cara vai fazer com o teclado do console? enfiar no cu, NO CU?
                              Giovanni Giorgio

                              Comment

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