Regras da Pasta & Lista de Tópicos Oficiais!

Postado originalmente por Bandoleiro
- Respeite os tópicos oficiais: notícias e comentários sobre jogos ou consoles devem ser postadas em seus respectivos tópicos, quando existirem;

- Tópicos e mensagens fora desse padrão serão movidas/apagadas sem aviso prévio;

- Respeite os outros usuários e moderadores. Mensagens contendo ofensas e outros tipos de agressões não serão toleradas;

- Antes de criar um tópico novo, faça uma pesquisa sobre o assunto. É possível que ele já tenha sido discutido;

- Evite o flood;

- Se você é um usuário novo, entenda que a dinâmica do MBB é diferente da de outros fóruns. Temos muita liberdade de expressão entre os usuários, e você pode ter também, desde que tenha discernimento e maturidade o suficiente pra tanto.
Postado originalmente por bigas
- É proibida a postagem de links para conteúdos relacionados a pirataria

Playstation 4

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Injustice: Gods Among Us

Metal Gear Rising
Pokémon X&Y

Batman Arkham Origins

Batman Arkham City

Uncharted 3

Elder Scrolls V

Demons Souls
Deus EX
Battlefield 3

Rock Band
Final Fantasy XIII-2
DC Universe

Diablo 3
Gran Turismo 5
Blazblue Series

Ultimate Marvel vs Capcom 3

Street Fighter X TEKKEN
Mass Effect Series
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God of War Series
Mortal Kombat Series
Resident Evil Series

Street Fighter 4 Series

Sonic Series
Megaman Series
Saint Seiya - Sanctuary Battle
Anarchy Reigns
Metal Gear Solid Series - 5 & Rising
Kingdom Hearts Series
Assassins Creed Series

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Steven Spielberg returns!

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  • Steven Spielberg returns!

    Essa eu não sabia! Spielberg tem um contrato assinado com a EA para a produção de três games. Os dois primeiros já estão em produção e foram mostrados para a Newsweek.

    Wii Can't Wait to Play
    Steven Spielberg makes his return to videogames.

    By N'Gai Croal
    July 16, 2007 issue - A true artist can find inspiration anywhere. But not many get to find it while playing Wii Tennis against Nintendo's legendary designer, Shigeru Miyamoto. For director Steven Spielberg, however, that's just another day out of the office. "Afterwards, we were talking about the Wii and I said, 'Wouldn't it be fun if we could dot-dot-dot?' " Spielberg says of his meeting with Miyamoto at a 2006 videogame conference. That dot-dot-dot turned out to be an action-puzzle simulator—code-named PQRS—that neatly blends the creativity of the building-blocks game Jenga with the charm of a Saturday-morning cartoon. It runs on top of a physics program that lets you manipulate blocks with the Wii remote as if it were an extension of your hand. Or, as Spielberg explains for all the non-geeks out there, "It just seemed like a great thing for the entire family to play together over Christmas. Although you don't need the excuse of a holiday to enjoy it."

    That's true, but we should take a moment to celebrate Spielberg's return to the world of videogames. The acclaimed director has long moonlighted in game design, working as far back as 1989 on such sci-fi titles as The Dig for his buddy George Lucas. When Spielberg cofounded DreamWorks in 1994, the new company quickly formed an interactive unit, but the division lost money and DreamWorks sold it to industry giant Electronic Arts in 2000. Still, EA executives and Spielberg remained friendly, most notably with their collaboration on the 2004 launch of a master's program in game design at the University of Southern California's film school. A year later, after several conversations and negotiations, Spielberg and EA announced a partnership to make three videogames together, the first two of which were shown exclusively to NEWSWEEK.

    The second game, code-named LMNO and made for Xbox 360 and PS3, can be described as "North by Northwest" meets "E.T." —if E.T. were female, grown up and, um, hot. You don't play as the girl, however. You're an ex-secret agent, and the bond that you forge while on the run with the computer-controlled woman—good, bad, indifferent—determines the nature of her special abilities and the ways in which she'll assist you. Says Spielberg: "The challenge is, can the game have an emotional impact on players while they are actively manipulating the world?" Based on the clever ways in which he and EA are extracting a genuine performance from their digital Eve—complete with eyes that widen, lips that curl and translucent skin that lights up in different colors to express her quicksilver moods—we think Spielberg's got yet another hit on his hands.

    Os dois prometem. Esse segundo, se for tão bom quanto The Dig, já vai nascer clássico.
    If drums are the foundation, guitars the finishes, and voice the fluorish; bass is the soul.

  • #2
    Agora o Spielberg vai substituir as armas do E.T pelo controle do Wii?